

While the actual ducking and dodging works perfectly, I sometimes found myself limited to 180 degree turns because of the wires and not wanting to trip. Unfortunately, until players have the ability to use full-room VR without wires, you’ll find yourself too conscious of the connecting wire behind your Vive headset to move as freely as you want to. VR is a 360 degree experience and being able to physically move within a virtual space is one of VR’s most thrilling features.
#John wick chronicles oculus windows#
Red dots from sniper rifles beam in through the windows and players are forced to duck and find cover. The voice is there to tell the player, John Wick, that you’re about to die. The trailer cuts short however, and an ominous voice booms out over the PA system. A nice little bit of cross-promotional marketing for players who might have tried the demo at New York Comic-Con. Hitting a button centered within an elegant wooden desk lowers a large screen that gives players a short clip from the new John Wick 2 trailer. I’m told that the game’s central location is in the Continental Hotel, the hotel for hitmen seen in the film. The demo opens with the player picking up a gun and shooting the game’s logo to “awaken” in an opulent penthouse. Judging by the demo for the John Wick Chronicles VR game I got to try, I can tell you that the world hits that balance of thrilling first-person action and showcasing the unique John Wick universe.

In fact, it’s the world of John Wick that remains one of its most distinguishing features, and the one that VR Studios Big Red Button, Gameco, and Grab are looking to recreate with the help of Starbreeze Studios and Lionsgate. The film felt completely new and exciting. Effortlessly cool, it was a perfect graft of a crime thriller onto a comic book world. John Wick was a surprise hit when it came out in theaters October, 2014.
